Collision workshop 1 – Badness and Conflict

Maps, schematics and books are complex graphic surfaces where meaningful elements fight for space in different dimensions. The potential for elements to collide grows exponentially whenever their semantic, visual or functional links are stronger. If we consider typographic and cartographic objects as “spatial arrangement of texts and other graphical elements”, than their design is essentially the work of organising collisions. In a conventional design practice, many systems are at work to prevent accidents from happening. Tension is deflated through erasure, simplification and filtering. What would be ways to articulate collisions, instead of avoiding them?

Read more: Workshop 1 – Badness and Conflict.